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i got stuck on the room that is completely invisible if you can help me 

you know replies exist, right

im sorry i was a dumb human

Great game, although i accidentally glitched out while swimming in an umbrella, and fell through the water, which softlocked me, since k wasn't working.

So I found this game from PointlessSites, and I saw there was a remake in the description but I wanted to know what the original designed experience was. I am not saying this to rag on the game, but please do play the remake first! As someone who played both versions, the remake is a much less frustrating experience all-around. That's not to say there's nothing good about this version - I actually think the final dark room was better done in this version because everything being pitch-black turned it into its own puzzle - but it's a case of "play the remake first, THEN try this one to see what's different".

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173 deaths though I feel like I sometimes died on spawn in the upside-down area. The last part was just annoying with how long it takes between attempts :/ But this game was super charming with it's art style! It could have been a little less sensitive on the controls since it made platforming hard at times... Liked it in general honestly :3

Wow, this game was incredibly charming, lovely job

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I am so glad that i found the French pants store it was hard to find.Smells like a sewer cause it is Jenkins.Anyway thanks for reading.We are still lost chief.NO WRONG WAY!:) HEY:) if you can read this you should stop climbing into pipes.Umbrella is very useful for geting into the break room.Am i allowed to be here?

-Looks like we are lost chief.

-I think so too Jenkins.

-We should have taken an umbrella.

-Thanks for this useful remark Jenkins.

hey i enjoyed it a lot thanks.

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you cant ugly

Really fun game, but I can't get past the part where it says, "Who even build these tunnels?

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Best ASCII platforming game. I love you, man! Please rewrite in c/c++ and ncurses library for unix terminal. :-)

I love the ASCII aesthetic but I feel by snapping the player to a grid, the platforming suffers. I believe you could have kept the graphics but use all those extra pixels to allow tighter platforming controls but that's your design choice (plus idk how you coded it making that impossible to change). I also think that the checkpoints were too far apart. For example, the first checkpoint in the sewers is far from the "I hope these grids are solid enough" part where I died a lot. I would end up rushing to get back and end up dying again along the way. It felt annoying and a bit of a time waster which was when I quit.

Overall this is a super cute game that I would like to play through when it's finished!

good game and clever idea but the jumps are too pixel perfect to make it fun - having to go back to the previous screen and start it all over again is a bit tedious. fix that and i would be impressed :)